AUDIO IN MEDIA REPORT
Find sequences from or trailers to your 2 chosen media products ( 1 film/ television programme
and 1 game). You will be writing a report how these sequences use different
types of audio ( minimum 300 words).
Closely
watch your sequences or
trailers in Youtube, and describe and explain how the
types of audio are being used throughout both. You should use a wide range of examples ( a target should be a minimum of 5 main points and examples per type of audio ) from your trailers or
sequences , with specific timings .
The types of audio used: THESE SHOULD BE YOUR HEADINGS.
- Music ( including gameplay music, background music, repeated notes or
themes)
- Sound Effects (individual effects such as
gunshots, rainfall etc. also including background noise, crowd
noise etc. )
- Dialogue ( e.g conversation, speech, voiceover, announcements, commentary)
Explain how your examples of the above
types of audio are being used by explaining their purpose : this could include:
- To create mood, e.g. tension, fear, laughter, authority
- To create ambience ( background realism)
- To create rhythm/pace (beat)
- To match visual images
- To contradict visual images
- To give information to audience
- To persuade the audience about something (through dialogue or
repetition)
- To help the audience identify with a character
- To introduce a specific time and place
For
example:
“The
slow rhythm of the drums at 1:30 could signify the heartbeat of the character
and cause tension in the audience”.
“
The background music between 30 seconds and 2 minutes 30 seconds matches the
pace of the visual images and helps create a sense of place , as the music is
modern and urban “.
“ There is a conversation between the dad and
his son in the trailer after 1 minute. This gives the audience information
about the plot of the film and makes the
audience realise that the main character has major family problems”.
You should explain
and evaluate rather than simply
describe the use and purpose of audio and you should use detailed examples